Conditions Reference


Condition Gist
Invisible Can’t be targeted by Enemies
Blessed Roll 1 extra die on a check/attack
Bleeding 1 damage at start of each turn
Slowed 1 fewer movement point
Weakened Reduced attack (see below)
Held Can’t move
Cursed Spent stamina flips to wound side
Confused Miss next action/attack
Stunned Miss next action + maneuver (or turn)
Dominated Damages nearest ally instead (see below)

Detailed Conditions

Invisible

Affected Ally
You may not be targeted by an Enemy attack. You may still be attacked by an area attack targeting another Ally. If you attack or an Enemy is within range 1, discard.
Affected Enemy
— (Does not affect Enemies)

Blessed

Affected Ally
After any one ability check or attack roll, you may roll 1 more die and add its result. If you do, discard.
Affected Enemy
— (Does not affect Enemies)

Bleeding

Affected Ally
Suffer 1 damage at the start of each turn. Spend a maneuver to discard.
Affected Enemy
Suffer 1 damage at the start of each turn. If they did not move during their turn, discard.

Slowed

Affected Ally
Next time you perform a move maneuver / jump, get 1 fewer movement point / jump 1 fewer area and discard.
Affected Enemy
On their next move, get 1 fewer movement point and discard.

Weakened

Affected Ally
Next time you roll 1 or more attack dice, roll 1 fewer die and discard.
Affected Enemy
On their next attack that causes damage or loss, reduce that attack by 2 and discard.

Held

Affected Ally
You may not perform a move maneuver or a jump. Spend a maneuver to discard.
Affected Enemy
On their next move, do not move and discard.

Cursed

Affected Ally
Next time your Hero performs an attack action, any you spend during that action (including the action’s cost) is flipped to its wound side. After the attack, discard.
Affected Enemy
— (Does not affect Enemies)

Confused

Affected Ally
Next time you perform an action, miss that action and discard.
Affected Enemy
On their next attack, do not attack and discard. The Enemy still moves as if it was attacking normally.

Stunned

Affected Ally
Next time you would perform an action, miss that action. Next time you would perform a maneuver, miss that maneuver. Once you have missed both, discard.
Affected Enemy
On their next turn, miss that turn and discard.

Dominated

Affected Ally
At the start of your next turn, the closest other Ally within range 2 suffers 2 magic damage. Use highest Taunt value to break ties for closest. Another Hero in the same area as the targeted Ally may choose to suffer the damage instead. Once you have missed your action, discard.
Affected Enemy
The next time the Enemy would perform their attack, they do not attack. Instead, the closest other Enemy of your choice within range 2 suffers 2 damage. Once they have missed their attack, discard. The Enemy still moves as if it was attacking normally.